CART453 > The Digital Nomad
20081125
SCHEDULE
[click for full image]

20081116
DRAFT ARTIST STATEMENT AND BIO
It's only been a couple of years since I've been developing the skills necessary to survive this program. Seems like a fantasy to hope that I would've developed some kind of artistic approach through this mess. Apparently I have - to some degree. I just have the hardest time writing these things. Not only do I not entirely know how this should be presented, but there seems to be so little to write about...
ARTIST STATEMENT
An interest in physical computing and interaction design came as a natural progression towards working outside of the computer screen. The combination of organic and synthetic systems, as well as the psychological underpinnings of how bodies move and react in physical space, are key elements in my work. This stems from my personal goal of incorporating technology in a seamless fashion in every day environments and garments.
Although my work focuses on interactivity, analog devices and simple electronics are my choice materials. Extensive work has been produced with metallic silk organza and conductive yarns because of soft circuits's ability to adapt to various shapes and to tolerate movement and displacement. This has allowed me to work directly with the body as a canvas.
My current work is concerned with matters of blending: how sustainability and power consumption can be adressed directly from within the mechanism of the work, and how spaces that we define in clear-cut categories (fiction vs reality, private vs public) bleed into one another.
BIO
Born in Montreal in 1981, Catherine Marchand studied visual arts since a young age and focused on painting, drawing, sculpture and photography as creative outlets until her mid-twenties. Basic web design and programming skills got her into Concordia University’s Computation Arts program, where she discovered the fascinating world of electronics. She hopes to pursue her studies in a related field following her BFA at Concordia (2009).

20081111
DRAFT PROJECT PROPOSAL
I was under the impression that I had omitted to post some of the documentation that I had gathered so far, but it seems to be all there!
Here's my draft project proposal.

20081104
NEXT STEPS
- Gathering any prototyping / research material I may not have posted to my blog
- Posting the above
- Updating CV: figure out what needs to be included and left out for this kind of CV...
- Artist statement (this is mildly scary)

20081104
INTERACTION SCENARIO: THE REAL THING (CLICK TO ENLARGE)

20081028
INTERACTION SCENARIO: ACTUAL STUFF
I was feeling mildly losk and panicky about this project lately so I went to meet with Anne today. After our discussion, it is now clear to me that I'll be using some of the photographs I posted earlier as the basis of my interaction scenario (and potentially as part of my project as well). I had previously tought of using a simple storboard for the interaction scenario, so this change in medium means that I have quite a bit of work to do. Nevertheless I'm really excited about the way things are shaping up for the interaction scenario and for the project as a whole. To celebrate, I thought I'd post some rough beginnings of what I've been up to this afternoon. More (and new) pictures will be added to the final thing, but this is the beginning. The interaction scenario itself will be an online piece and will include more narrative as well as sound.




20081027
INTERACTION SCENARIO: EVEN MORE RAMBLING!
Up to now I was unsure of how to get the “property of” sign to fit on the installation, where it should be and what it might be made of. Usually when that happens I take it as a sign that I should drop the idea altogether. I had an illumination today, while browsing through old bookmarks when I'm desperate for inspiration.
This illumination, although brilliant, involves borrowing an idea, therefore I'm still not entirely sure I want to use it. It would also imply (yet another) a change in location for this project. Nevertheless.... Why not throw it out there. It's based on Joshua Allen Harris' inflatable sculptures. In case you haven't heard of them - they made quite a splash earlier this year – you can check them out below:
Since I've made it a point to only use materials that fit seamlessly with the homeless/street culture, the idea makes sense. Not only can these be made with recycled plastic bags, they also look like garbage when not inflated and are totally diy. Not only that, but they enhance the cold/warmth notion that I'm attempting to illustrate - who hasn't seen a homeless person warming up by sitting on the subway ventilation grids?

20081027
INTERACTION SCENARIO: MORE RAMBLING

Apologies for the lack of updates on this for the past few days. I've been thinking about and working on my intearction scenario, but I've found myself thinking quite a bit about the whole digital nomad in conjuction with the theme of digital shelter, in itself but also in relation to some of the readings and in relation to the direction my project is taking. Taking a step back has allowed me to make certain things clear, especially with regards to some of the motives behind the project I've come up with.
After reading the listed articles on how LBS has failed, it seems that the definition of LBS can be summed up as 'structures or systems used to map and or connect to one another'. Even though every project listed had failed to some degree, they might have opened the door for one to think about how similar activities might invite artistically-mediated interaction. However, it seems clear to me that any technology whose agenda is said to have clearly failed should be approached very cautiously. Should one choose to incorporate that type of technology in an art piece, then the technology needs to be repurposed. Otherwise, we need to simply push it aside. This might be difficult for the bunch of us, who who start watering at the mouth at the thought of any new gadget. Throughout the various states of confusion that I've been in since the beginning of the class, I believe I'm not wrong in thinking that there's a little something about the syllabus that can be read as a warning agaist using technology as art, rather than letting our artistic needs drive the technology used in a project.
I personally have a hard time with most mapping projects and with the idea that 'location' is not defined as anything more than a simple set of coordinates. Regardless of how these coordinates are output, they are still only coordinates. They do not tell any kind of story about the space itself. They are first and foremost quantitative, with a qualitative aspect slapped onto them in varying degrees of awkwardness. There is a disconnect between what is being questioned/looked at and how it is output, because it can only be measured. This is something I wanted to stay away from in my interpretation of digital shelter. I needed to work with a space that first had meaning in itself, and second a space that invited various interpretations, including but not limited to, notions that one can tie to digital shelter.
Since the beginning of the course I've gathered a bunch of keywords in one of the millions of little black books that can be found literring my entire apartment. At first these were just keywords. As ideas began to pop here and there, I began to explore some of these keywords in relation to their opposites. Those that stuck, and that relate the most to my project, are trust/fear, cold/warmth and one way/multidirectional.

20081014
INTERACTION SCENARIO: PHOTO ESSAY




My observation research led me to pick who I want this project to be about. Because the individuals I'm looking at are in themselves nomads, I don't necessarily feed committed to the location I observed earlier. I'm building on the idea of using existing architectural structures to support the temporary shelter(s) that are the backbone of this project. Except for the electronics involved, all materials should be found materials. These will consist mostly of danger tape, cardboard boxes and twigs/branches.
What I'm proposing is to build a private space within the public urban environment. This shelter will be tagged with a proprietory annotation (belonging to a fictional or anonymous character) similar to those we use to reserve a table at the restaurant, or name plates on parking spots, or even the numbered addresses of our homes. Low tech in materials and highly temporary, this 'home' is located in coveted area for homeless shelter seekers, and is meant to invite breaking and entering. It is equipped with a simple alarm that is triggered when an intruder settles in.
To claim ownership of an area within public space will hopefully spark the curiosity of passers by as much as that of homeless individuals. The intruder could be an individual seeking shelter, a cat, a dog... Even a curious passer by that has no intention of appropriating the space. The proposed outcome of the project is that, should the intruder decide to stay for over a minute regardless of the alarm sounding, the annoying signal would stop. A dim light will illuminate the makeshift home and welcome its new owner.
The project addresses the notion of public vs private space, and focuses on the idea of appropriating public space. It highlights the issue of ownership and appropriation for a group of individuals that will most likely never get a chance to have a place to permanently call home, and aims at triggering a a reflection in two groups of people. In 'normal' citizens, with regards to how citizens view and respect the 'private' public space of the homeless, but also from a homeless-to-homeless perspective, with regards to how one might choose to respect or disregard notions of physical property - regardless of which class of individuals these might be related to.

20081003
ANALYSIS OF OBSERVATION RESEARCH
Since we didn’t have time to go over everyone’s observation analysis in class, here’s what I got out of mine.
Three main groups of individuals are recognizable. The distinction between each group is based the on interactions performed within and behavior towards the space. In other words, their use of the space. The component of time – time as duration but also time as in time of day – helps in defining these groups, specifically because it influences the type of interaction that can be observed between the individual and the environment.
Ghosts
Always on the move to and from places that largely outgrow the limits of the observed location, a considerable portion of individuals are ghosts: noticeably absent in their everlasting presence. Observed space is a simple gateway to another location, and interactions with the space are limited to following the flow of motion within the space. They do not engage actively with the space, and no marks that would be more than strictly temporary (footsteps, litter, noise) are left on the environment. Unlike other groups, ghosts interact in a homogenous and predictable way with the space, because the interaction seems unrelated to any other condition (independent of time factor).
Ephemerals
For this group, the observed space is one that also appears to be a gateway to another location. However, whether they be sipping a coffee or waiting for someone to join them, they appropriate the space momentarily and, to an extent, engage with the environment by making use of its attributes and structures (sitting on the steps, shielding themselves from the sun). Ephemerals are mostly present in the afternoon and represent the smallest of the three groups.
Indelibles
Interaction redefines the space and creates a different level of emotional and physical attachment to the location. This relationship between the user and the space is clearly visible within the indelibles. This group has appropriated the location quite extensively, turning public space into private and personal space. The observed location is their home. They use the inherent structural qualities of the space to create physical shelters.
Should their activities take them outside the area throughout the day, indelibles can be observed coming back at night to settle until morning. They can be seen alone or in packs. Unwritten boundaries and a notion of individual personal space in a public-turned-private setting seem to exist between indelibles, but might be inexistent between indelibles and other types of users who cannot acknowledge this appropriation of public space.
The time component is most important in their case. Indelibles not only inhabit the space in a semi-permanent way, but also seem to appropriate this space to a greater degree in the mornings and evenings. It is within these moments that shelter, as in ‘home’ - as a place where we rest, sleep and awake, a place where family is, a place where we feel safe - can be observed in every part of their physical interactions with the space and with one another.
KEYWORDS:
appropriation of public space
non-permanent, non-enduring (performance)
hard-hitting / in-your-face, loud, urgent (subversive nature)
makeshift, improvised, diy, unrefined (low-tech)
I want to focus on the idea of public space turned into personal space. Because the group of people that I want to represent is necessarily underprivileged in comparison to the 'norm', a low-tech approach seems to fit. An intervention-style project is preffered, both because of its subversive essence but also to reflect the way in which this group is required to intervene (in a more traditional sense) in public space every single day to seek shelter. The installation shoud be non-permanent, just like the nomadic habits that the group is associated with. In terms of impact, it should be loud and in-your-face so as to momentarily amplify the voice of a group that goes unheard and who most times is forced to retrieve into certain parts of town where they are tolerated (and even then is forced to fade in the background).
After putting my thoughts together on what I had observed, I began to think about other displays of public space turned private might already exist. The only one that I could think of was those 'reserved' parking spaces, or 'reserved' seats at a play, a concert or a restaurant – and even then. These 'reserved' spaces occur on private property, although we tend to regard the space as 'public'. The very homes that we purchased sit on land that is owned by the state - but that land is 'reserved' for us. We are entitled to these 'private' spaces in the 'public' world because we have the ability to throw money or power in the equation. We commonly agree that 'reserved' space should not be messed with, and that someone (with lots of power) or something (like money) has got its back. Those who do not fit within the limits of the system will never know what it might be like to be backed up by this kind of power.
Some questions that remain to be answered:
How do we respect their space? How to they respect each other's?
Why do they choose to remain on the streets when there are plenty of homeless shelters that can provide them with a 'real' temporary home?

20080929
OBSERVATION 02: BERRI SQUARE
Monday September 29, 2008 - 15:25
What are you still doing here?
[who, what] CBC News reporter, camera man and truck (the kind with the huge retractable antenna that always has me wonder such a huge pillar could hide inside such a small truck). Druggies cycling along the grassy area, waiting. Clean cut kids looking around in a mildly guilty way. A kid with full left sleeve attempting a shove it to manual for ten minutes straight. Students kicking about a hacky sack at the top of the grassy area. The same street kids as this morning, sitting around, playing music, clapping their hands, dancing, enjoying themselves. A young lad wearing a Canadians tuque sleeping tight in a blue sleeping bag next to them. Random observers of all kinds, young and old, sitting aobut on the benches and pic nic tables (there's so many of these here now -- not sure where they came from). An old homeless guy picking up the garbage on the ground, dragging a garbage can around as he goes. A middle-aged man with black leather shorts and his Great Dane named Peter. Two old men in motorized wheelchairs.
[objects] Blankets. Guitar. Skateboard.
[flows, patterns] Even with the large amount of people around, the stillness of the place is only broken by the odd passer-by on his way to the subway. Odd groups that don't normally mix seem to co-habitate in this place.

20080929
OBSERVATION 01: BERRI SQUARE

Monday September 29, 2008 - 9:40
If I was to come into your home, you'd tell me to keep my shoes on.
[who, what] Street kids sleeping on the grass and on the benches, others going about their business as though the parc was their home. Elderly couple sipping a cup of coffee, the watered down type in the white cardboard cup straight from the gas station. A young lad reading. Old man going through garbage cans. Suits cutting through in a hurried pace to get to the streets. A sketchy shortcut. Teenagers in a rush to get to the subway. Tourists asking me to take their picture. Homeless lady selling red pens with a sad smile on her face. Druggies filling up for the morning run. Lots and lots of pigeons. STM security van. Ambulances zooming by, breaking the silent envelope of gloomy Monday morning.
[objects] Shopping carts. Bicycles. Sleeping bags. Books. Coffee cups.
[flows, patterns] For some, this place is a shortcut. For others, it is a home. Those who just wander about cling to the edges of the flat cement area. At this time of the day, where the morning rush has already passed, the main flow comes from the pigeons that sporadically take off in packs. The park is very still, barely awake.

20080929
OBSERVATION 03: MONT-ROYAL METRO
Monday September 29, 2008 - 14:50
An area in between a starting point and a destination.
[who, what] A John Lennon-looking young man reading, looking up every minute, clearly waiting for someone. The same two street kids as this morning, with the white dog, arguing about who's turn it is to hold the leash. Tiny kids going into the subway with instrument cases that are almost as big as them. A small amout of people with shopping bags, mostly women. A creepy-looking man all dessed in white, shaved head, round glasses, who seems to be there just to watch other people. A young black lady who bums a smoke off me. Three men who stop in front of the subway entrance to finish their cell phone conversation. Very little conversation and/or interaction between individuals.
[flows, patterns] Large flows coming out of the subway at intermittent frequencies. Incoming flows are generally from Mount Royal East, and outgoing flows come from the subway onto Mount Royal West.

20080929
OBSERVATION 02: MONT-ROYAL METRO
Monday September 29, 2008 - 10:30
Getting away rather than getting here. A time for leaving rather than a time for loitering.
[who, what] Commuters in a hurry to get wherever they are going. Lots of passing through, in and out. A young girl locking her bike and running into the metro. Those who sit down don't stay long. A black man talkng on the pay phone. Two street kids and a white dog meeting with others then taking off together. Construction workers yelling at one another. Joggers swiftly passing through. Old folks unsure where they're going. Cops in purple cammo pants walking out of the subway following a homeless guy that came running out screaming and waving his hands in the air. Tourists looking at maps and asking for directions. College kids waiting for the 97 East.
[objects] Usual traveling apparatus – backpacks, laptop cases, etc. Bikes. An acoustic guitar. A home-made sign that reads “Tarot readings – 25 cents!”
[flows, patterns] People in a hurry vs people that are very still.

20080928
OBSERVATION 01: MONT-ROYAL METRO

Sunday September 28, 2008 - 16:45
A place to do nothing while hanging onto the last hours of the weekend.
[who, what] Mostly younger people waiting for the bus listening to music. Kids chasing pigeons. Kids smoking cigarettes. Young people sipping coffee and reading, others chatting sitting in the steps. Middle-aged ladies passing through to cut to the streets north and south with their grocery bags. A colored individual eating Thai Express, sitting on the side of the grassy area. Lots of goodbyes, a quick kiss, a point of splitting paths. Hipsters and plateau types looking lonely when they don't travel in packs. Old man scavenging for cigarette butts and leftover food in the trash. A young man named Eric looking for weed (do I look like a dealer?). A black Lab walking his owner. Toddlers screaming as they are slowly pushed through onto Mount-Royal avenue.
[objects] Backpacks. Laptop cases. Shopping bags. Cell phones. iPods. Food. Cigarettes.
[flows, patterns] Lots of waiting, standing, sitting, leaving. Distinct pattern in flow: either pass through quickly (action has nothing to do with the area, merely a shortcut) or linger (seemingly) pointlessly.
[can, can't] Can... Litter, walk, bike through, talk, listen. Can't... Drive through, smoke inside, can't just leave cause are waiting for the bus

20080927
MAPS

The ways in which we happen to appropriate any form of new media is through the development of a new relationship between said new media and existing media; through an understanding of how new media redefines old media. Because locative media is concerned with location, locative media projects are drawn to the possibility of outputting their data using the traditional form ov visualization that we associate with location – a map. As interesting as the data collection process might be for such projects, it seems as though outputting the 'final' results on a map simply can't do justice to the concepts that form the base of the data collection process. This seems to be the case in Christian Nold's Bio Mapping piece. There is such a tangible gap between the poetics behind the idea of collecting emotions and the final graph on a city map...
Misha Meyers' paper closes with an argument that relates to what Dan brought up in class, with regards to the idea that locative media projects all seem so attached to this type of data visualization:
"If locative arts projects concentrate on locative technologies' abilities to precisely calculate location without involving singularities and ambiguities of physicality, embodiment and context, then such projects may only offer simplistic understandings of referentiality and spatiality."
(Myers, Misha. “Homing Devices For Unhomely Times,” Leonardo Electronic Almanac, Vol. 14, No. 3, 2006.)
Even though this is not what the artist necessarily intended, a simplistic understanding of referentiality and spatiality is all the viewer/user is left with once the performance is over. Should the performative aspect of the data gathering be completely pushed aside when the time comes to document the 'final' product? What is a map, if not some way of visualizing a given state according to predefined standards? In the realm of the arts, these standards have the possibility to be re-purposed, to be unique, to be interpretive rather than scientific and logical. To stick to the predefined idea of the map as the immediate logical output for art projects that use locative technologies seems like an easy way out and a very literal use of sensor data.
Lars Spruybroek's D-Tower is another example of how data can be 'mapped' in any other way than the conventional representation ["[...] By generating publicity, these sensing mechanisms spark action and interaction, rather than merely record it. (Cuff, Dana, Mark Hansen and Jerry Kang. “Urban Sensing: Out of the Woods,” Communications of the ACM, Vol. 51, No. 3, pp. 24-33, 2008)]. Sonic City is combining the human body in motion, the urban experience and physical objects and infrastructures in order to output an auditory map. This map is performative, personal, interpretive, and necessarily different every time it is consulted.

20080923
DIGITAL SHELTER PROJECT: PART ONE
I think it might just be the first time, in my journey as a CART student, that a word limit is imposed on any given written assignment and that I have such difficulty respecting the prescribed directives. Not because I lack the ability to synthesize my thoughts; rather, given the complexity of the issues that are raised, five hundred words seems like torture. I don't feel that the final text I produced accurately reflected what I had to say. Although I don't think I'm supposed to say that out loud... After spending hours and hours skimming everything I had intended to include, here is final version number thirty-four.
On a somewhat unrelated note, in case the fourteen emails sent about hadn't reached your inbox, Pneus will be exhibited at Galerie Monopoli (181 Saint-Antoine West) near Place D'Armes metro from Wednesday the 24th to Sunday the 28th.
Pneus is a suspended forest made of a multitude of sensors and electronic generators surrounding translucent PVC tubes. The latter reproduce the fibers that lend trees their flexibility and regenerative capacity in a structure many meters high. This magic space of sound and light is the outcome of a progressive real-time recording and its transformation that condenses and expresses in one space - a structure and spatial occupation - an immediate experience of all the perceptible phenomena of movement in the context of the occupied neighborhood, including passersby, passing clouds, and the wind. ESEA, a new version of PNEUS will be presented at the Shanghai E-Arts Festival from October 17-22, 2008.

From the TML website: Pneus also serves as stethoscope or instrument. As it becomes attuned to its site, Pneus becomes more legible and playable to passersby – it will respond- to the approach or departure of a human by modulating itself by the momentum of the person’s passage or gesture.

20080916
DEFINING 'SHELTER'
Shelter is… Safety, the familiar, a home, a refuge, something we invest into, family, relationships.
Shelter is… Hiding, protection, cover, beneath, behind, inside.

20080916
SOME RANDOM KEYWORDS AND CONCEPTS.
User-generated/user-maintained;
Blurring of boundaries;
Relation between physical and digital;
Editability;
Connectability;
Contours;
Mapping of errors;
Participant’s relationship to data;
Narrative elements designed to make sense in any sequence;
Holding open the discontinuities between urban space and the invisible layer of media floating above it.

20080914
NOTES ON READING: LOCATIVE VISCOSITY (LILY SHIRVANEE)
Shirvanee, Lily. “Locative Viscosity: Traces Of Social Histories In Public Space,” Leonardo Electronic Almanac, Vol. 14, No. 3, 2006.
INTRO
- Viscosity: physical deformations of a locative media can lead to social deformations of space
- Benjamin: state of distraction and disconnectedness of contemporary urban life
- Thickness in space: likages between people using external artefacts through which strangers and non-strangers leave traces of themselves and communicate desires, anxieties and histories in shared places
LOCATIVE MEDIA
- metaphorical expression representing a set of connections;
- descriptive term for information and devices associated with a physical location and/or one another
- media that actively creates and senses a reciprocal awareness between people and their environment, merging various types of information and media within the limits of specific geographic space
SOCIAL VISCOSITY
- flow with layers that move at different velocities
- the denser the fluid, the greater its resistance to opposing forces and the more rapidly it becomes balanced
- social viscosity: emergent collective activity in social groups
CONCEPTIONS OF PUBLIC SPACE Fundamental changes in people's relationships to space, as the very definitions of public and private space have been changed with the contemporary ease of motion through space;
- Henri Lefebvre: space as a social phenomenon
- Notion of public space and notion of public and private have shifted in definition following changes based on contemporary ease of motion (trains, automobiles, etc.)
- public place becomes place of movement, pass-through areas
- activities within specific types of spaces have changed
- Kevin Lynch ('The Image of the City'):
- how people imagine themselves in their cities
- moving elements are as important as stationary physical parts
- people create memories and meanings in spaces where they've had long associations
- an attachement forms wherever people reshape their surroundings and beome participants
SOCIAL HISTORIES AND PUBLIC SPACE
Notion of territory, emergence of a certain collectivity based on signs and symbols appropriated by a subculture; pervasiveness and dissemination of the campaigns that rely on symbols that are mobile and non permanent, potential for evolution
- Beaudrillard: graffitists territorialize decoded urban spaces, individual streets become a collective territory again
- Hobo signatures on freight trains > emergence of political/territorial statements
- Subway graffiti (new york school, 1970s) > political assertions made public
- Sticker graffiti: Andre the Giant (Shepard Fairey - http://www.studionumber-one.com: Studio Number One (SNO) was founded on the belief that art does not just belong in museums and galleries, it should also be an integral part of the visual landscape. SNO creates bold, graphic media that stands out amid the urban clutter, beautifying the environment while stimulating the public with innovative design solutions.)
- evolution of the Andre the Giant sticker
- the phenomenon is not as much about the messages that it reveals, but rather in the vitality of the sticker campaign, in the pervasiveness with which thei continue to grow, evolve and disseminate in public spaces arount the world
COLLECTIVE INTELLIGENCE
Creation of a transitory space where strangers can create unplanned connections via tools that enable authorship, resulting in a democratized public space
- Swarm systems:
- absence of imposed centralized control
- autonomy and higher connecticity smong smaller groups and individuals
- ability to connect in transitory space
- collective intelligence where actions of one have consequences on the whole
- Unplanned connections between people and their environment where an additional layer of meaning that might otherwise go unnoticed becomes apparent
- location-aware media become social communication artefacts where tools that enable authorship and that link social information can create a connective viscosity of space to be overlapped and share acts within a locational context
- relates to Thom-Santelli article, where moving beyond the typical user allows for different interpretations and uses of specific technologies
- the space between individuals and their environment becomes a site for spontaneous formations of collective activity in common places
- notion of a connection between perfect strangers, creating the potential for a democratized public space
AUTONOMOUS IDENTITIES
- Kryzstof Wodiczko: memory of the nameless
- engage in social dialogue
- aim towards individual autonomy and democratized space based on urban narrative
- creating and sharing individual experiences that would otherwise remain unknown
- new psycho-cultural artifice encourages the stranger to open up and encourages others to bring themselves closer to a stranger's experience and presence
MOBILE STREET CULTURE
Different projects
- emergence of an invisible layer of association made possible by augmented geographic space via locative information
- locative games (Botfighters)
- Sound Mapping project: attaching oneself o a localized space and leaving a story along a path
- Familiar Stranger project (Stanley Milgrim): notion of boundaries, consciously accepting a level of distance
- Umbrella.net project: networks within public landscape, formed by haphazard and unpredictable circumstances based on weather conditions
- Viscous Display project (2002): iconic graphic messages throughout urban environments; information is both private and public
- Urban Tapestries Project (Proboscis): it is left to the participants to decide to engage within their chosed environment, facilitating the negotiation of boundaries
- Desire to mark a territory, weave a story, acknowledge an association, create connections and attachements in the seemingly disoriented and distracte scatterin of the contemporary urban landscape
- expectation that these voices of community will be able to converge in order to disrupt political and commercial control

20080914
NOTES ON READING: MOBILE SOCIAL SOFTWARE (JENNIFER THOM-SANTELLI)
Thom-Santelli, Jennifer. “Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?” IEEE Pervasive Computing, July-September 2007, pp. 46-51.
INTRO
- Broadcasting of user’s location
- Environment: the city – because of density of population
- Idealized category of users (persona) is privileged in development of technology and used as reference point
- Importance of the arts in altering the closed loop created by the idealized user through
- critical awareness of what goes into and out of the systems
- interventions that respond to the user’s needs while allowing for more than strictly that
- providiing a flexible interpretation which leaves room for unexpected users and methods of use
CONFIGURING THE IDEAL USER
- Technological artifacts reflect and reinforce social structures
- Users appropriate technologies in ways that designers had not anticipated
- Danger that the designer consciously or unconsciously constrains the use of a technology by envisionning limited set of actions overly guided by an imaginated target user
- Persona: concept with strengths and weaknesses:
- S: Created through user research (through interviews, questionaires, observation) – who people say they are in interviews and questionaires is not necessarily the ‘truth’ but more like an objectification of what they would like to be or what they think others would like them to be
- S: Helps minimize an unconscious conception of the user
- W: Target user is often a type with which the designer is familiar or who resembles them
- W: Test scenarios are often too resonant with target group and guarantee a measure of success, results in constraining the notion of what the experience w/ technology should be like and to whom the system is meaningful (eMoto example)
- Teenagers and students have taken up mobile social software most avidly
- does this statistic come as a result of a certain group having picked up an avaiable technology that suited their needs, or because the technology was designed in a way that would only suit their needs and not those of others?
SEEKING OTHERS ‘JUST LIKE ME’
- Limiting system’s potential appropriation by using restrictive selection criteria (eg, Dodgeball)
- categorization of people in buddy lists and speculating on individual tastes based on places they have visited (personal emotional attachement to space used to negotiate another type of emotional attachement, on an person-to-person level – what does this say about location/environment?)
- The city’s diversity becomes less celebrated as users seek out homogenous experiences that the software’s design facilitates (homophily - tendency of individuals to associate and bond with similar others)
- the concept of homophily is also relevant when interpreted through the notion of shelter – shelter as security, the familiar, what is trusted; how we come to trust things depends on each individual, however we can’t ignore that the generations that were raised with mobile social systems at their fingertips seem more prone to put their trust in what ‘others just like them’ think
- Selective aspects encourage homophily to the point that serendipitous interactions are only really possible with people whose interests are probably similar to yous, at locations that others just like you have preapproved
ENCOURAGING HETEROGENOUS URBAN EXPERIENCES
Prototyping a system by carring out interventions with nonusers and resisters helps understand the motivations of a group that is not the typical type
- Understanding the motivations of nonusers and resisters leads to the consideration of other user groups
- Using prototypes as interventions to provoke a different type of user experience that highlights uncomfortable aspects of the urban experience and produces critical reflexion
- Interventions can be carried out with different user type than the typical one
- Allowing unexpected users to take up a technological system by designing it in a way that allows for multiple levels of interpretation
MOVING BEYOND THE TYPICAL USER
Integrating nonusers and resisters to a specific system opens the door to new potential for that system
- Questioning the boundaries and definitions of the user
- A technology’s acceptance is in large part negociated by its resisters and nonusers
- Incorporating resisters’ objections into system design allows for economic and political opportunities (eg, Ford model T)
DRAWING FROM CRITICAL PRACTICE AND TACTICAL INTERVENTION
Asking difficult questions, such as whom a certain system might ignore, is an important part of the process of uncovering potential political ramifications and of painting an accurate picture of nonusers and resisters.
- Overly simplified vision of the urban experience provided by mobile social software which favors a type of space that values entertainment
- Gentrification example
- Arts-inspired design practices can help to widen the range of spaces that mobile social software associates itself with
- Design noir (Anthony Dunne, Fiona Raby): satisfying darker human needs (deception, fear) to draw attention to the limitations of electronic systems that focus only on well-being and satisfaction
- Tactical internventions: deployment of a real-world design that subverts, challenges and renegociates accepted meanings and existing power structures to expose social, political and cultural questions that an engineering-based practice of system design might not explore
- Other locative media-related concepts: shelter and storage needs of those who reside on the streets (Homeless Vehicle project)
LEVERAGING HOMOPHILY FOR DIVERSITY
Starting out with a diverse group different than the typical type, and using existing social relationships as building blocks to pass on information about specific technological systems reduces the risk of producing resisters and nonusers
- Using snowball sampling to find groups of users beyond the configured target group
- Starting out with a group that is not the typical type
- Ensuring a diverse seed group: AIR project, passing on the device to people they know after 24h
- By operating in the context of an existing social relationship, the procedure lessens the fear of the all-knowing experimenter
- Other locative media-related concepts: AIR projects provides a way for urban residents to reflect on their surroundings
DESIGNING FOR MULTIPLE INTERPRETATIONS
Supporting usability, not constraining use
- Designing with enough flexibility to encourage multiple levels of interpretation and to let multiple meanings emerge as users appropriate the technology encourages unexpected stakeholders to take up mobile social software in ways the designers did not originally expect (TXTmob project)
- Lifting restrictions on the type of urban location that’s worthy of review by letting users finely control what they believe are meaningful locations (Yellowarrow project)
- ascribing meaning to ephemera
- encouraging a microlevel representation of the city that lets urban residents contribute their expertise of locations that aren’t just sites of consumption
CONCLUSION
- Because of the critical and provocative nature of the arts, technology designers should not forget…
- the importance of questioning the social and political implications of the technologies
- the importance of adressing controversial and problematic issues surrounding consumption or gentrification rather than simply forucing on poetics and aesthetics to challenge the users into an alternate conception of what a city can be and to recognize that current systems might reinforce a limited view of the urban experience
- that their choices have lasting political consequences in the power geometrics that form(gentrification)

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ABOUT ME.
I am an undergraduate student in Computation Arts (Specialization) at Concordia University. My background includes training in painting and drawing, illustration, design and photography, while my current focus is on electronics and physical computing with a strong interest in electronic textiles. I feel I’ve finally found my home within this intriguing field where art meets technology, and hope to pursue studies in a related discipline following my BFA at Concordia. I have had the privilege of working as a research assistant to Joey Berzowska over the summer, and hope to continue the work in progress throughout the academic year. I also coordinate and maintain a webzine/event production organization with a staff of twenty-two. Spare time is an unknown concept in my world.
Given my traditional studio arts background, I felt rather out of place during my first year in this program. That all changed last year, when I discovered the fascinating world of electronics. In the upcoming semesters, I’m kicking myself outside of my comfort zone and focusing on disciplines and practices that I have neglected slightly, most of which relate to sound and programming.
I enrolled in this class hoping that it would be my little treat this semester. Notions of body vs space and interaction design seemed particularly relevant to the theme of the nomad, and seemed to allow the possibility of prototyping wearables. Given the introduction we had this week, I’m thinking there’s definitely room for that!
